Nti̽t-of Zö Med (/nti̽t/ /of zo˞/ [dictator] [peace]) is a subtropical Large City located in the Erelu County of the Viceroyalty of Rosid.
The name Nti̽t-of Zö Med is derived from the Wood Elvish language, as Nti̽t-of Zö Med was founded by Buscoce Zienra, who was culturaly Wood Elven.
Climate
Nti̽t-of Zö Med has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 9°C (48°F). Nti̽t-of Zö Med receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Nti̽t-of Zö Med covers an area of nearly 314 km2 (125 mi2), and an average elevation of 2662 m (8733 ft) above sea level.
Overview
Nti̽t-of Zö Med was founded durring the late 14th century in fall of the year 1259, by Buscoce Zienra. The establishment of Nti̽t-of Zö Med was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Nti̽t-of Zö Med's construction back out of the project. Buscoce Zienra pushed on reguardles, and Nti̽t-of Zö Med was finished, but starts off as a terible place to live.
Nti̽t-of Zö Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Nti̽t-of Zö Med is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Nti̽t-of Zö Med is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Nti̽t-of Zö Med has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nti̽t-of Zö Med ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Nti̽t-of Zö Med as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.
Civic Infrastructure
Nti̽t-of Zö Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Nti̽t-of Zö Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nti̽t-of Zö Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nti̽t-of Zö Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nti̽t-of Zö Med's parks.
Nti̽t-of Zö Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nti̽t-of Zö Med.
Nti̽t-of Zö Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nti̽t-of Zö Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nti̽t-of Zö Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Nti̽t-of Zö Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Nti̽t-of Zö Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nti̽t-of Zö Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nti̽t-of Zö Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nti̽t-of Zö Med's public wards, blessings, and other arcane systems.
Nti̽t-of Zö Med has an Scientific Academy which provides higher education in the natural sciences.
Nti̽t-of Zö Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nti̽t-of Zö Med's grid is powered by an arcane means.
Nti̽t-of Zö Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Nti̽t-of Zö Med has a first rate hospital which caters to anyone in need of long term medical care.
Nti̽t-of Zö Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Nti̽t-of Zö Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nti̽t-of Zö Med's natural decorations nor waterways.
Nti̽t-of Zö Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nti̽t-of Zö Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nti̽t-of Zö Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Nti̽t-of Zö Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Nti̽t-of Zö Med's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Nti̽t-of Zö Med vermin leave small tokens in payment for food taken.
The Dlurgraven near Nti̽t-of Zö Med are known to be more aggressive than normal.
Nti̽t-of Zö Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Elven High Magic energies of tier 2 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 140
Farmers: 224
Farm Laborer: 336
Hunters: 264
Milk Maids: 180
Ranchers: 95
Ranch Hands: 227
Shepherds: 184
Farmland: 299376 m2
Cattle and Similar Creatures: 18480
Poultry: 221760
Swine: 14784
Sheep: 739
Goats: 147
Horses, Mounts, and Beasts of Burden: 7392
Craftsmen
Arms and Toolmakers: 150
Blacksmiths: 168
Bookbinders: 93
Buckle-makers: 104
Cabinetmakers: 171
Candlemakers: 238
Carpenters: 234
Clothmakers: 211
Coach and Harness Makers: 75
Coopers: 199
Copper, Brass, Tin, Zinc, and Lead Workers: 106
Copyists: 73
Cutlers: 63
Fabricworkers: 171
Farrier: 399
Furriers: 48
Glassworkers: 254
Gunsmiths: 162
Harness-Makers: 70
Hatters: 146
Hosiery Workers: 52
Jewelers: 82
Leatherwrights: 205
Locksmiths: 72
Matchstick makers: 110
Musical Instrument Makers: 108
Painters, Structures and Fixtures: 94
Paper Workers: 105
Plasterers: 97
Pursemakers: 134
Roofers: 82
Ropemakers: 74
Rugmakers: 71
Saddlers: 134
Scabbardmakers: 155
Scalemakers: 79
Scientific, Surgical, and Optical Instrument Makers: 46
Sculptors, Structures and Fixtures: 71
Shoemakers: 72
Soap and Tallow Workers: 234
Tailors: 476
Tanners: 94
Upholsterers: 105
Watchmakers: 107
Weavers: 211
Whitesmiths: 57
Merchants
Adventuring Goods Retellers: 51
Arcana Sellers: 52
Beer-Sellers: 104
Booksellers: 123
Butchers: 194
Chandlers: 199
Chicken Butchers: 197
Entrepreneurs: 76
Fine Clothiers: 194
Fishmongers: 189
Florists: 44
Potion Sellers: 127
Resellers: 295
Spice Merchants: 94
Wine-sellers: 154
Wheelwright: 113
Woodsellers: 69
Service workers
Bakers: 369
Barbers: 314
Coachmen: 112
Cooks: 308
Doctors: 155
Gamekeepers: 108
Grooms: 63
Hairdressers: 284
Healers: 214
Housekeepers: 199
Housemaids: 352
House Stewards: 231
Inns: 73
Laundry maids: 136
Maidservants: 254
Nursery Maids: 134
Pastrycooks: 308
Restaurateur: 295
Tavern Keepers: 336
Specialized Laborer
Ashworkers: 104
Bleachers: 66
Chemical Workers: 42
Coal Heavers: 144
In-Town Couriers: 171
Long Haul Couriers: 160
Dockyard Workers: 157
Gas Workers: 36
Hay Merchants: 60
Leech Collectors: 182
Millers: 168
Miners: 184
Oilmen and Polishers: 119
Postmen: 157
Pure Finder: 95
Skinners: 217
Sugar Refiners: 43
Tosher: 117
Warehousemen: 254
Watercarriers: 158
Watermen, Bargemen, etc.: 211
Skilled Laborers
Accountants: 94
Alchemist: 101
Clerk: 168
Dentists: 75
Educators: 197
Engineers: 104
Gardeners: 74
Mages: 53
Plumbers: 76
Pharmacist: 89
Professors: 32
Scientists: 54
Wizards: 32
Civil Servants
Adventurers: 70
Bankers: 101
Civil Clerks: 147
Civic Iudex: 84
Consultants: 48
Exorcist: 184
Fixers: 85
Kami Clerk: 140
Landlords: 149
Lawyers: 88
Legend Keepers: 132
Militia Officers: 672
Monks, Monastic: 238
Monks, Civic: 238
Historian, Oral: 176
Historian, Textual: 83
Policemen, Sheriffs, etc.: 164
Priests: 295
Rangers: 96
Rat Catchers: 118
Scholars: 115
Spiritualist: 134
Slayers: 41
Storytellers: 301
Military Officers: 264
Cottage Industries
Brewers: 205
Comfort Services: 321
Enchanters: 85
Herbalists: 79
Jaminators: 224
Needleworkers: 224
Potters: 127
Preserve Makers: 224
Quilters: 107
Seamsters: 410
Spinners: 211
Tinker: 84
Weaver: 194
Artists
Actors: 77
Architects: 29
Bards: 125
Costumers: 44
Dancers: 91
Drafters: 48
Engravers: 60
Fine Furniture Carpenters: 35
Glaziers: 81
Inlayers: 69
Musicians: 189
Painters, Art: 37
Playwrights: 79
Sculptors, Art: 64
Wood Carvers: 273
Writers: 273
Produce Industries
Butter Churners: 224
Canners: 224
Cheesmakers: 264
Ice Merchants: 33
Millers: 139
Picklers: 127
Smokers: 90
Stockmakers: 83
Tobacconists: 112
Tallowmakers: 176
27990 of Nti̽t-of Zö Med's population work within a Foundational Occupation.
1510 work in Agriculture
6262 work as Craftsmen
2275 work as Merchants
4245 work as Service Workers
2845 work as General Laborers
1149 work as Skilled Laborers
4163 work as Civil Servants
2495 work in Cottage Industries
1574 work as Artists
1472 work in Produce Industries
43713 of Nti̽t-of Zö Med's population do not work in a formal occupation, but do contribute to the local economy. 2217 (3%) are noncontributers.
Points of Interest
Nti̽t-of Zö Med is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a scythe of Summoning, an a scythe imbued with potent amounts of Summoning energies was created near Nti̽t-of Zö Med by in time immemorial, reportedly some time during the late 2nd century.